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Index:
1. Allgemeines
2. Installation
3. Was macht der Mod?
4. Interaktion mit anderen MOD
5. Versionsinfo

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1.
Mod: Advent Children - Clouds Waffen
Author: Ansatsu Ra'Karth
bersetzung: Scharesoft 
Kontakt: Scharesoft@online.de
Portal: www.scharesoft.de

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2.
Extrahiere den Inhalt des Ordners "advent_children_clouds_waffen" in den Data Files Ordner. 
Danach starte Morrowind und gehe auf Zusatzdateien. Dort aktiviere entweder
"Advent Children - Clouds Waffen DV.esp" oder "Advent Children - Clouds Waffen Reflektierend DV.esp".

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3.
Dieser Mod fgt verschiedene Schwerter von Cloud Strife aus dem Film "Final Fantasy VII: Advent Children"
dem Spiel hinzu. Diese Schwerter knnen von dem Schmied Meldor in Balmora erkauft werden.

Die Schwerter gibt es als Einhnder, als Schild und als Zweihnder.

Es gibt zwei esp Files:

Advent Children - Clouds Waffen DV: Waffen haben normale Texturen.

Advent Children - Clouds Waffen Reflektierend DV: Waffen haben reflektierende Texturen.

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4.
Dieser Mod ist mit allen Mods kompatibel, die ich kenne.

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5.
Dies ist die bersetzung zu Version 1.2


Nur Morrowind wird bentigt.


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original Readme:
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The Elder Scrolls III MORROWIND:

==================
Advent Children Cloud's Sword V1.2
==================

By author's Ansatsu Ra'Karth
athrun_zala@flash.net please try to reach me at http://www.intrepidtiger.com/modforum/
10/30/2005

1. Description
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Credits/Permissions received
8. Contact and Information
9. Legal Stuff/Disclaimer
10. Anything else

***Important Note***
I am looking for someone who can do some scripting on morrowind to create the next version of this mod
applicants need to be able to add the sword via script, have more swords be added to inventory as the player
levels, and use an invisible equip object to allow the player to choose to either break the swords into 
multiple swords and add them to inventory or attach them to make them a two handed weapon.

If you are interested use the above email, send me an email, and we can see how long it will take and the
quality of the script you can make for it, only thing I can do is give credits and a link in this readme.

===============
1. DESCRIPTION
===============

V1.2 Adds new and better textures to the swords, with two esp files one for shiney weapons
and one for non-shiney weapons. Please read the installation instructions if you have used the previous 
version.


This adds multiple swords to the game from the new Final Fantasy 7 movie Advent Children
You can only find these swords at Balmora, Meldor: Armorer (Yes I relize that he is 
an armorer and not a smith).

The swords come in One Handed Longblade, Shield, and Two Handed Longblade
I did my best to recreate the swords from the movie, but the stats are probably a little 
unbalanced, goto http://www.intrepidtiger.com/modforum/ to discuss or suggest weapon stats
that are a bit more true to the movie.

This mod does not alter npcs but rather alters a crates content in Meldor's shop, nothing
was removed but the swords were added.

Just for note during the creation of this mod the texture got misplaced out of the texture 
directory, I have included a copy of the texture to be placed in the zip file but the texture
should be in the Meshes folder for the mod to work

===============
2. Requirements
===============

Morrowind (no expansions or plugins required)

========================
3. INSTALLING THE PLUGIN
========================

Unzip this zip file into the morrowind directory making sure that all folders remain, this 
will place the .nif (model), .tga (texture), and .esp (plugin) file into the correct 
directories, if for some reason it doesnt extract correctly, .nif and ff epe Broyante.tga 
files go into the Meshes directory. An additional copy of ff epe Broyante.tga into the Textures 
directory, the buster.tga goes into the Icons directory, and the .esp file goes into the
Data Files directory.

If windows asks you if you want to overwrite the files, please select yes to all, since this mod was
designed to replace the previous version the model names havnt changed much, if you want the weapons
to have the new textures, please overwrite the old ones when promted.

Also as a note, the skin files have changed, they no longer run off of the same skin, each sword
has its own seperate skin.

=====================
4. PLAYING THE PLUGIN
=====================

From the Morrowind Launcher, select Data Files and check the box next 
to the Advent Children Cloud's Sword.esp

===============
5. SAVE GAMES
===============

This mod should not effect your saved games, when you load one up you will recieve an error 
message, click yes to continue on and then just save over your saved game.

I recommend that you do not save a game in Meldor's shop when you install this mod.

However I may note, that there is a possible chance that v1.2 will invalidate save games after
you have bought the blades since it is a replacement, there is also a chance that it will not
I have not playtested the mod to see if it will invalidate save games if you already have v1 swords.

In the case that it does, please revert to a previous save before you bought the swords.

============================
6. CONFLICTS / KNOWN ERRORS
============================

None, if you find any please goto http://www.intrepidtiger.com/modforum/ This mod should run fine
and has been tested in combat out of combat and around towns.

================================
7. CREDITS / PERMISSIONS RECEIVED
================================

Simon (Psymoniser) for helping me replace the textures on the swords and adding an option reflection map.
Square Enix for creating advent children and helping to give the idea for the remake of clouds sword.
Akorh Ri'Varr for encouraging me to create the swords in the first place.
Alien Slof for telling me some general information about the construction set for a different mod.

==========================
8. CONTACT AND INFORMATION
==========================

If you need to contact me please go over to the modforum at http://www.intrepidtiger.com/modforum/
You can post in the general forum, tech support forum, or pm me.

=========================
9. LEGAL STUFF/ DISCLAIMER
=========================

These models are Copyright 2005 Intrepid Tiger Production do not distribute or use in another mod
If you want us to update something on the mod or add something in, please go over to our forum
at http://www.intrepidtiger.com/modforum/

=================
10. ANYTHING ELSE
=================

As of v1.2, I did not create these textures, Simon (Psymoniser) helped me texture and relfection map
these swords at my request, if you like his work, look him up sometime on the official morrowind forums
or MWSummit.

We only have two updates planned, one to balance out the stats on the sword (optional, post on the board
and if the stats are good we will change them, all options must be submitted by 11/30/2005, 
and another to add a script in game that gives the player the sword at the start of the game and as he 
levels the script gives him options on what he wants to do then generates a new sword based on the option
selected while removing the other swords from inventory when the option is selected.